Escaping Overtime
The player explores the office as Robin, a game developer who's stayed in the office to work overtime. Unfortunately, after Robin dozed off, everyone forgot they were still there and locked them inside the office. Solve puzzles, learn about the characters and find ways to escape!
Controls:
- WASD to move
- Left Mouse Click: Pick up and put down an object
- Right Mouse Click: To use held item
Credits
voilix - Team Manager, Game Designer, Narrative Writer, 3D Modeler, 2D Artist, Sound Design, Voice Actor, and UI Designer
Vllllll - Programmer, Game Designer, UI Designer, Narrative Writer, and 2D Artist
Adah0 - 3D Modeler, Game Designer, and Voice Actor
CheeseSandwhich - Programmer and Game Designer
Special Thanks to @10c_choco for drawing the cover art!!
| Updated | 16 hours ago |
| Published | 18 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | voilix, Vllllll, Adah0, CheeseSandwhich |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 3D, First-Person, Indie, Singleplayer, Unity |
| Content | No generative AI was used |
Download
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escaping-overtime-html5.zip 129 MB
Version 2

Comments
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The music is very pleasant! The office has a nice layout. I clicked to try to unlock a door and the key dropped and disappeared, I suggest just making it appear in the UI as an image after the player collects it. Like a inventory and using a boolean to say you have the key.
Pretty good game so far! I think what would make it better is being able to open the doors to enter rooms (if possible) or making it easier to enter the rooms without colliding with the walls. Also, there are some walls, specifically the wall connected to the door with the lock that is actually unlocked that allows me to phase through and collect the white object, so you should fix the phasing issue. Also, I'm unsure what the white object we picked up is for. Also, how do I access the lock to input the code?
This is a pretty decent game, i love the concept especially how it can be manipulated into different scenarios, the only nitpick i have is the wall collisions some walls you can just walk through if you try hard enough and that really sucks if you're trying to immerse the playing in the game, other than that the fact you recorded voice lines for this game is wild really original overall 8/10 there's not really a lot of problems with this game other than that